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01
The writer sets the world.
The platform exists to serve authored intent. World, voice, arc, and constraints are defined by the writer, not improvised by the system.
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02
The reader must feel held, not trapped.
Interactive fiction should create agency without confusion. The reader should always know where they are and what kind of choice they are making.
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03
Structure is a feature, not a limitation.
Strong narrative requires shape. The platform should protect the skeleton of the story, not flatten it into endless freedom.
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04
Dynamic rendering must remain faithful.
AI may generate text, transitions, and atmosphere, but never at the expense of continuity, tone, or world logic.
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05
Simplicity beats cleverness.
The first version should be small, legible, and reliable. Beautiful systems are easier to evolve than clever ones.
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06
Every artifact should be explicit and versioned.
World bible, arc, scenes, choices, and endings must be stored in clear, machine-readable form and traceable over time.
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07
The platform must honor the reader's attention.
No noise, no friction, no manipulative clutter. The reading experience should be clean, immersive, and readable.
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08
Repair before you expand.
Do not add features until the core experience is stable. Fix broken structure before introducing more complexity.
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09
The platform must remain contestable.
No hidden magic. No irreversible black boxes. The system should be inspectable, revisable, and open to critique.
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10
The work should be worthy of dignity.
The platform should help produce stories that respect the reader's intelligence, emotional reality, and time.