1. 01
    The writer sets the world. The platform exists to serve authored intent. World, voice, arc, and constraints are defined by the writer, not improvised by the system.
  2. 02
    The reader must feel held, not trapped. Interactive fiction should create agency without confusion. The reader should always know where they are and what kind of choice they are making.
  3. 03
    Structure is a feature, not a limitation. Strong narrative requires shape. The platform should protect the skeleton of the story, not flatten it into endless freedom.
  4. 04
    Dynamic rendering must remain faithful. AI may generate text, transitions, and atmosphere, but never at the expense of continuity, tone, or world logic.
  5. 05
    Simplicity beats cleverness. The first version should be small, legible, and reliable. Beautiful systems are easier to evolve than clever ones.
  6. 06
    Every artifact should be explicit and versioned. World bible, arc, scenes, choices, and endings must be stored in clear, machine-readable form and traceable over time.
  7. 07
    The platform must honor the reader's attention. No noise, no friction, no manipulative clutter. The reading experience should be clean, immersive, and readable.
  8. 08
    Repair before you expand. Do not add features until the core experience is stable. Fix broken structure before introducing more complexity.
  9. 09
    The platform must remain contestable. No hidden magic. No irreversible black boxes. The system should be inspectable, revisable, and open to critique.
  10. 10
    The work should be worthy of dignity. The platform should help produce stories that respect the reader's intelligence, emotional reality, and time.

"This is not an ideology.
It is what you do after you have stopped lying to yourself."

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